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| + | ====== Attacks in Time ====== | ||
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| + | **Attack in Time**: This is a strike which interrupts an opponent' | ||
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| + | The opponent' | ||
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| + | - Seeing the opportunity given away by the opponent and striking, | ||
| + | - Defending against the strike the opponent is planning to make. | ||
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| + | ===== Leader/ | ||
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| + | Start this execise following the regular leader/ | ||
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| + | **Against the vertical strike** | ||
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| + | - One partner is leader and moves forwards and backwards. The other partner follows to maintain distance. | ||
| + | - The partner giving the trigger (extends and) raises their sword arm to make a head strike. | ||
| + | - The other partner strikes at the exposes forearm with an horizontal cut and immediately makes a head parry while withdrawing. | ||
| + | - Swap roles. Start again. | ||
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| + | **Against the horizontal strike** | ||
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| + | - One partner is leader and moves forwards and backwards. The other partner follows to maintain distance. | ||
| + | - The partner giving the trigger (extends and) moves their sword hand to their inside line (to give a flank strike or stomach strike). | ||
| + | - The other partner strikes at the exposes forearm with a vertical cut and immediately makes a parry of the face strike on the outside (or parry of the flank strike) while withdrawing. | ||
| + | - Swap roles. Start again. | ||
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| + | ===== Attacks in Time Exploration ===== | ||
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| + | This is an exploratory game which encourages the behaviours of timed strikes/ | ||
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| + | The rules of the game are: | ||
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| + | * The **attacker** must throw compound attacks, consisting of one or two feints before the true strike, aiming to make a touch on deep targets (eg: head and torso). | ||
| + | * The **defender** has two goals, the second contingent on the first. Above all, the defender must prevent themselves from being touched. Only then can the defender look to interrupt the attackers action(s) with a strike to a shallow target (arms and legs). | ||
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| + | **Observation**: | ||
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