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| + | ====== Rapier Fundamentals ====== | ||
| + | Before we get into how to use the rapier (or rapier and dagger), we need to understand some basic principles. This page is a collection of exercises to use to assist in developing these understandings. | ||
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| + | Fundamentals not outlined in detail here include the basic stance, the hand positions of tierce and quarte, the half-thrust movement action. | ||
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| + | ===== The Line of Direction ===== | ||
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| + | This is the straight line from your centre-of-mass to the opponent' | ||
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| + | //Lois describes this differently, | ||
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| + | **Q**: //How do you prevent the opponent from getting close to you?// | ||
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| + | **A**: Stick your arm/sword straight out towards them. Stand in something like the LVD " | ||
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| + | **Q**: //If your opponent is defending themselves like this, how can you get around this to make a touch on them?// | ||
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| + | **A**: There' | ||
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| + | ==== Exercises on the Line ==== | ||
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| + | **Objective**: | ||
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| + | The attacker must advance from out of distance along the line of direction with the aim of making a touch on the defender, dealing with the defenders outstretched sword as required. | ||
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| + | **Initial Game**: The defender stands the LVD " | ||
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| + | The attacker starts out of measure and approaches to make the touch. The attacker cannot stop and must always " | ||
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| + | **Level Up 1**: The defender can add disengages, cut-overs, cut-arounds, | ||
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| + | **Level Up 2**: Repeat the game using the standard fencing stance, sword hand in either //tierce// or //quarte//. | ||
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| + | :FIXME: | ||
