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| lef_key_principles [2021/06/26 05:06] – created adminaccount | lef_key_principles [Unknown date] (current) – external edit (Unknown date) 127.0.0.1 | ||
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| + | ====== Key Principles ====== | ||
| + | This is an outline of the key principles to always keep in mind when practicing LongEdge Fencing' | ||
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| + | - Keep the Strategy in mind at all times. | ||
| + | - The Process is the way to characterise everything you do to keep yourself safe and rattle the opponent. | ||
| + | - The How presents an overview of key actions under several categories. Specifics are always situation dependent. | ||
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| + | ==== The Strategy ==== | ||
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| + | Guard positions, like castles and other fortresses, are impregnable. The strategy must be to convince the opponent to leave their defensive position and provide you opportunities in which to attack. | ||
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| + | <WRAP 99% left important> | ||
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| + | Fencing is a game of chicken. Whoever blinks first (generally) loses. | ||
| + | ==== The Process ==== | ||
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| + | This is the methodology for achieving the Strategy. | ||
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| + | <WRAP 99% left important> | ||
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| + | I've avoided using common terms in fencing at this stage because they are all heavily overloaded and I want clarity here. This style is actually pretty simple and I want to avoid contamination by extraneous definitions. | ||
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| + | {{ : | ||
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| + | ==== The How ==== | ||
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| + | You can assertively incite your opponent by: | ||
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| + | * **Subjecting their blade until they feel the need to redress the balance**. The idea is to dominate or subject the opponent' | ||
| + | * **Present your weapon to the opponent to tempt the opponent to grab it**. | ||
| + | * **Feint with a thrust at the opponent to force them to defend**. This option is the least preferred because you cannot ensure that the opponent will react in the manner you expect. | ||
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| + | The means to achieve these three objectives is using the posture of the //pied ferme//. If the opponent does not act, withdraw, re-assess and try again. | ||
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| + | If the opponent reacts, the first priority is to secure the opponent' | ||
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| + | {{ : | ||
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| + | You an control the opponent' | ||
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| + | :!: Remember, however, that the sword does the heavy work of deflecting the opponent' | ||
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| + | Withdrawing is a tactic that comes in two flavours. | ||
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| + | * Keep Safe. If your attack is failing or has failed, do not fight to regain control but withdraw, re-assess and try again. | ||
| + | * Encourage the opponent to move forward further out of their defensive position, disorder and uncover themselves. | ||
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| + | :!: The corollary of this is: do not follow an opponent withdrawing in front of you. | ||
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| + | ---- | ||
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| + | ==== Scratch Pad ==== | ||
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| + | Everything below here is in a holding pattern while we development various bits of collateral for learning and training. Expect this part to be fluid and subject to change. | ||
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| + | | {{: | ||
| + | ^ Attack Path on the Inside Line ^ Attack Path on the Outside Line ^ | ||
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| + | | {{: | ||
| + | ^ Attack Paths and Measure | ||
