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| + | ====== Confounding Compounds Game ====== | ||
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| + | **Grounding**: | ||
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| + | **Skills and Key Considerations**: | ||
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| + | * Lunge and moulinet mechanics for simple and compound attacks | ||
| + | * Timed strikes and stop strikes (in extensions/ | ||
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| + | Considerations for HEMA sabre fencing: | ||
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| + | * Preference for compound attacks over simple strikes? | ||
| + | * Preference for the thrust as a riposte? | ||
| + | * Use of compound ripostes with cutting strikes | ||
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| + | Questions for game participants: | ||
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| + | * In which circumstances is a compound attack better than a simple attack? | ||
| + | * How does lateral movement (even half a step to one side or the other) alter the chance of success? | ||
| + | * Which compound action combos (in attack or riposte) have a higher chance of success? | ||
| + | * In which circumstances is the thrust the best riposte? | ||
| + | * In which circumstances is a compound riposte better than a simple riposte? | ||
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| + | **Initial Set-up**: One fencing partner is the attacker (A). The other fencing partner is the defender (D). The only rules at the base level is that A must start out of distance and approach to strike, and that D cannot move backwards (slips and side-steps allowed). The exchange aims to simulate an attack followed by parry-riposte reactions. | ||
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| + | The attacker is allowed a single simple attack. The defender must parry but cannot riposte. | ||
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| + | **Scoring**: | ||
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| + | **Ramp Up the Complexity**: | ||
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| + | - The defender must parry and then make a simple riposte using a thrust, which the attacker must defend. | ||
| + | - The defender must parry and then make a simple riposte using any strike, which the attacker must defend. | ||
| + | - The attacker may choose to either attack with a simple or compound attack. The defender must then make a simple riposte, which the attacker must defend. | ||
| + | - The attacker may choose to either attack with a simple or compound attack. The defender may choose to riposte with a simple or compound riposte, which the attacker must defend. | ||
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| + | Other aspects to play with: | ||
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| + | * **Mobility**: | ||
| + | * **Stop Strikes/ | ||
